The Year’s Game:

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Who better to tackle one of the medium’s most desired remakes than Bluepoint? Given the excellent track record of the studio, it was difficult not to immediately expect great things from its next major project. Demon’s Souls is not only an excellent technological marvel and a stunning example of masterful environmental design, but also delightfully dark fun, considering these high expectations.

Demon’s Souls remains true to its source material and is more of an accurate reconstruction than a complete reimagining, unlike the other big-budget remakes released earlier this year, so it’s all the better for it. Thanks to some tactful changes, the classic challenge, the incomparable personality and the captivating environments remain intact and are better than ever.

The graphical redesign of the game is so fantastic that one of the best-looking games of all time is Demon’s Souls.

The wonderful combination between fidelity and fluidity will make it one of the best examples for years to come of the PS5’s capabilities.

That’s not to suggest Demon’s Souls is more style than substance, since it maintains the original’s punishing yet deliberate action-RPG gameplay loop. Every trip through the languid locations of the realm provides you with more souls and goodies to improve the construction of your present character, but it is the information and experience that you gain as you discover and experiment that proves most helpful.

Your first trip through a Souls game is no alternative, and this reboot offers the unique opportunity to Dark Souls fans and series newcomers alike.

A few slight tweaks help to chisel a beautifully faced current-gen diamond into what was a roughly polished PS3 gem. The friction of picking up the original now that the Souls series has matured is smoothed out by omnidirectional travel and extremely welcome inventory changes, and coy additions such as more complex side quests and new shortcuts just boost an already excellent game while offering a little wink to fans.

All this comes together with an atmosphere that in video games is unparalleled. In the midst of its abandoned landscapes, each region in Demon’s Souls exudes an oppressive force, dripping with an unspoken tale. Each of the game’s different locations is brought to life by an astonishingly good soundscape. The smallest of auditory information help give each scene a tangible sense of presence that sticks with you long after you first encounter it, whether it’s a scream echoed in the distance or a rhythmic rumble emanating from an abyss. Finding a game that sounds as good as this one is hard.

For a studio that is at the height of its art, Demon’s Souls is essentially a monumental achievement. Bluepoint had the unenviable task of revamping one of the defining classics of the PS3, and it accomplished the juggling act with flying colors between loyal recreation and imaginative reinterpretation. The outcome is a Demon’s Souls that stands the test of time, while also presenting the PS5 with a killer app that underscores the dominant debut of the new console. It should make FromSoftware proud.

You can read our Demon’s Souls review under the link for more information.

Have you mastered Demon’s Souls’ high challenge? Have you already defeated the ancient King Allant? Has it won a spot on our list for Game of the Year? To the comments section below, add more Demon’s Souls.

How would you rate The Souls of a Demon?
Quite good, very good,
Nice, good
Meh The Meh
The Poor
Really bad, really bad
I didn’t play it, I didn’t

How we select our Game of the Year: In December, based on our own ratings and a number of other criteria, our editorial team assembled a list of Game of the Year nominees.

We shortened the list of candidates after much debate, and asked all workers and the group to use a point system to vote on their five favorites.

The ten games with the most points were then decided as our 2020 favorites by the set deadline.

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