The creators of the science fiction epic, CD Projekt Red, have apologised for the state of the game.
After the largest game of the year was released in a barely completed state for owners of current-generation consoles, including the PlayStation 4 and Xbox One, disgruntled players were given refunds and an apology. In an open letter to gamers Monday morning, CD Projekt Red, the developers of the sci-fi epic Cyberpunk 2077, apologised for the state of the game, addressing allegations that they deceived consumers by restricting pre-release coverage to the version of the game designed for strong (and costly) gaming PCs. “We would first like to apologize to you for not showing the game on last-generation base consoles,”We would first like to apologize to you for not showing the game on last-generation base consoles. On PlayStation 4 and Xbox One, we should have paid more attention to making the game run smoother. Fight for Control: Why the age-old console wars show no signs of stopping Continue Reading “We’re going to fix bugs and crashes and improve the overall experience,” they added, promising an intensive update schedule over the next two months, following a patch and hotfix that have already been released.
Next week, CDPR said, a second hotfix will arrive, and then two big updates will be released in January and February. “Many of the problems facing the game seem to be related to the comparatively low performance of the seven-year-old consoles when placed next to the high-end gaming PCs for which Cyberpunk 2077 was released,” he said. The game is often struggling to load people and visual data.
Despite a number of critical rumors of “crunch” at the maker, CDPR has apologised and has already issued an update to improve the appearance of the headset – this is sadly a common work pattern in blockbuster game production where hours get longer and longer as the deadline passes, frequently resulting in seven-day weeks for many workers with 12-or-more-hour days.
At the last minute, Cyberpunk 2077 was also postponed three times, resulting in a release in March, then a release in November, and finally a release in December. But, despite the difficulties, CDPR had a lot to celebrate.
The company revealed on Friday that revenue from digital pre-orders alone exceeded all manufacturing costs and all marketing and advertisement costs for the game this year after eight years of growth. The company earned 8 million pre-orders worldwide, CDPR announced, three-quarters of which came from digital platforms, where the revenue share is higher than physical sales.