In a wide-ranging Q&A at PAX West in Seattle last week Patrick Rothfuss, author of The Name of the Wind and The Wise Man’s Fear—parts one and two of the Kingkiller Chronicle trilogy—described his favorite Fae-language swear, lead a call-and-response about Michael Bay and offered marriage advice. His only rule: “fucking don’t ask about Book 3.” But while Rothfuss didn’t have an update on the status of the much-anticipated Book 3, currently titled The Doors of Stone (“if I knew when it was going to be out, I would have already announced it on social media”), he did discuss the in-development Kingkiller Chronicle movie and even brought up the possibility of a Kingkiller Chronicle video game.
“There’s a TV show and a movie ‘in development,’” Rothfuss said. “That’s a phrase I was told I can use because it means anything.”
But while Rothfuss didn’t get specific about the state of the production, he did describe the team forming around the movie. Variety revealed Sam Raimi would be directing back in January.
“Raimi is right now talking with us about the movie,” Rothfuss said. “When he does a thing, he does it all as the thing that it should be. Anyone who has seen Evil Dead, Evil Dead knew what it was and was that 1000 percent. And that shouldn’t be Kingkiller, but If he could figure out what Kingkiller is and do that there, that would be awesome. He came in the room and he asked me six hours of questions,” Rothfuss said.
The other major creative force in the Kingkiller adaptations is actor and playwright Lin-Manuel Miranda, who will work with both Raimi on the movie and showrunner John Rogers, currently developing a Kingkiller Chronicle series for Showtime, as creative producer and music composer (Kvothe, the hero of the Chronicle, is quite a musical man).
But Rothfuss had a different way to describe Miranda: “my new best friend.”
“Lin-Manuel Miranda, who is signed on as a sort of consultant slash resident music-er and president of the Don’t-Fuck-It-Up Committee, which he actually said in a meeting: ‘I just want to be president of the Don’t-Fuck-It-Up Committee, because I really like these books.’”
“Knowing that he cares about that was really assuring to me.”
With the TV show and movie on track, Rothfuss speculated a little further into the future, describing his Kingkiller Chronicle video game aspirations when asked about his writing contribution to Torment: Tides of Numenera, a spiritual sequel to the landmark 1999 RPG Planescape: Torment.
“I learned about collaborating and writing video games, which is part of the reason why I took that particular gig. Because I want to be good at writing video games for when I get a chance to do, maybe, a Kingkiller one.” Rothfuss said, his tone emphasizing how much a Kingkiller Chronicle video game is, so far, purely hypothetical.
After a follow-up question about other video game series Rothfuss might want to tackle, Rothfuss pitched Bethesda directly. “I would do a good Fallout game, if they wanted that,” Rothfuss said. “That was not a polite thing to say.”
“They do real good things. Hey Bethesda, I do really good story. Do you want to get some of my peanut butter up in your chocolate?”
And that fae-language swear Rothfuss likes so much? Anhaut-fehn. “Bast says it at one point,” Rothfuss says, naming Kvothe’s apprentice, a cloven-hoofed, non-human faerie. “And what that means is shoe-iron, which to a faerie creature is real bad.”